Knowledge - Top Skills




Knowledge - Main Skills











Software - Top Skills




Software - Main Skills




Software - Complementary Skills





Top Soft-Skills

Architecture Visualization

Game Design

Unreal Engine 4 Development


Interaction Design

Level Design

3D Modelling & Rendering

Virtual Reality

Interactive Storytelling

Quality Assurance

User Experience [UX]

3D User Interface [UI]

Video Editing

Customer Service


Unreal Engine 4*

Blender 3D*

Adobe Photoshop*


DaVinci Resolve Studio*

Affinity Publisher*

Adobe XD*


Adobe Suite, Affinity Suite*, Autodesk Revit, Autodesk AutoCad,

Autodesk 3Ds Max, Unity 3D*, Daz Studio*, idTech 4 (deprecated),

UDK (deprecated), Microsoft/Libre/Google Office,

German & English language






* = Commercially usable license owned



Nov. 2019 - today  |  self-employed  |  Leipzig [Germany], Toronto [Canada]

- 2 years of experience modelling and rendering within Blender.

- 1 year of experience with the Unreal Engine 4 for both Games and Architecture.

- Successfully released an interactive and highly customizable virtual reality kitchen-visualization in less than two months.

- Finished several architecture projects within Blender.

- Completed 4 weeks Autodesk AutoCad & Revit course to improve architectural knowledge and to optimize the production-pipeline from professional BIM software to Blender and Unreal Engine.


Sep. 2014 - today  |  indie-developer, self-employed  |  Leipzig [Germany], Toronto [Canada]

- Over 6 years of experience designing, prototyping, optimizing and finalizing projects.

- In-depth knowledge of the Unreal Engine 4 specializing in Blueprints, Materials, Level Design, Optimization, Testing, Virtual Reality, Mobile and Unreals own production pipeline.

- Successfully completed two modifications, a game utilizing ray traced effects and an interactive architectural visualization specifically developed for virtual reality devices. Other projects wip.

- Invested a significant amount of personal time researching industry leading platforms and technologies to develop my proficiency to a professional level.

- All of my work has been deeply affected by my passion for games, my pursuit for creativity and my extensive understanding of modern technologies.

- Additional knowledge gathered in UI design, 3D Modelling and Video Editing through years of  experience to seamlessly merge different types of media.


Feb. 2020 - Jul. 2020  |  Toronto [Canada]

- Lived ~5 months in Toronto and surrounding areas.

- Practiced spoken and written English on a daily basis.

- Visited many locations and met many new people to grow as a person.


Dec. 2020 - today

Sep. 2019 - Feb. 2020  |  TAS AG |  Leipzig [Germany]

- Successfully communicated complex concepts and processes to customers and professionals alike.

- Demonstrated high responsibility managing and updating financial asset portfolios.

- Provided financial information and education on various diversified funds/bonds.

- Solved software related exceptions for increased customer experience and satisfaction.

- Maintained company’s excellent communication standards with a positive attitude.

- Provided highly specialized services for people in need.

- Participated in several team building measures to increase performance.

- Showed high level of commitment to ensure customers needs are met.

- Actively applied de-escalation techniques before forming an appropriate response.

- Answered incoming customer calls with regard to billing concerns, investment potential, problem solving, troubleshooting and general queries


Nov. 2017 - Sep. 2019  |  momox GmbH |  Leipzig [Germany]

- Effectively showcased endurance and persistence to prepare customer goods for shipment.

- Used management and communication skills to section employees to places of need.

- Increased job security by actively analyzing and communicating hazards as a security agent.


May 2017 - Jun. 2017  |  GDWM Industrie Design - Freelance |  Berlin [Germany]

- Developed immersive and engaging interactions for an architectural visualization.

- Complete Virtual Reality integration and draw call based performance optimization.

- Overall consulting on how to prepare, import and finalize 3D assets for Unreal Engine 4.


Jan. 2013 - Mar. 2013  |  mimimi Productions - Internship |  Munich [Germany]

- Designed intriguing puzzles while rewarding the player using an achievement based system.

- Thoroughly analyzed performance related issues resolving them e.g. using occlusion culling.


Sep. 2011 - Dec. 2011  |  Chimera Entertainment - Internship |  Munich [Germany]

- Created and reviewed test case scenarios in order to fix game-play and stability related issues.

- Designed engaging and narrative driven quests and missions.

- Translated quests and in-game descriptions from English to German.

- Gathered and documented all necessary information to create an in-depth wiki for players.





Further Education








Udemy Courses

Bachelor of Arts - Game Design [3,0 GPA]

Highschool Diploma


Autodesk AutoCAD 2D

Autodesk Revit

Scrum Master from

Entrepreneurship [GER] 


Security Agent [GER]

Smart Serve [Ontario, CAN]


The Ultimate Blender 2.8 3D Modeling Guide

[WIP] User Experience Design Essentials - Adobe XD UI UX Design

3 years / macromedia Munich

8 years / Gymnasium Brandis


4 weeks Course / Indisoft

4 weeks Course / Indisoft

2 weeks Course / Indisoft

4 weeks Course / ciT Leipzig


3 days Course

4 weeks Course

* = Commercially usable license owned