Beyond the Split is a sci-fi indie puzzle platformer set around the players ability to switch between dimensions. It's set in a futuristic environment with ever-changing puzzles.
A short experience/game with a contrast rich art-style featuring modern raytracing features like reflections, shadows and sky-lighting. Free and incl. a benchmark.
A mobile VR puzzle game set in an alien world where the player has to use a unique movement-system in order to progress, Highly stylized and optimized for mobile VR.
The very first standalone game made during and for my Bachelor of Arts Thesis back in 2013 using the Unreal Engine 3 [aka UDK] set around the ability to change dimensions.
A Doom 3 total conversion that adds completely new environments, story, gameplay and many other things to the original game. Took about 7 years to finish and is freely available.
Several projects like the very first Mod-Release "Hell Island" for Doom 3, a side-scroller created during university, a mobile puzzle/dexterity game for iOS and more.