MODERN HOME - CLIFFSIDE VILLA


Overview

A project created in Autodesk Revit and then exported to Blender for polishing and rendering. Additionally prepared and sent to the Unreal Engine 4 to create a real-time walkable environment, both outdoors and indoors. Blender optimization took less than three days while the Unreal project was realized within a day.

Workflow

AUTODESK REVIT

- project created/forwarded by client

- exporting to FBX file-format for Blender

BLENDER 2.9

- cleaning up meshes

- rounding edges/hard-surface look

- unwrapping and texturing

- adding details and objects

- lighting and rendering [Cylces]

- creating lightmaps and baking modifiers

- exporting FBX for Unreal Engine 4

UNREAL ENGINE 4.25

- object placement

- environment creation

- re-texturing and object placement both manually and using Quixel Megascans

- player-movement and basic controls

- optimizing graphics settings

- compiling shippable .exe file